

Also, you can talk to every character near the arena again for optional dialogue.įor more Cyberpunk 2077 guides on Watson Side Jobs, gigs, and other districts too, click the links below. He’ll wander off to the side on a phone call about all his upcoming opponents backing out of their fights. If you manage to beat him, you’ll get your reward shortly after he finishes speaking. Once your fight ends with Razor Hugh, Beat on the Brat is complete. This will trigger a bugged phase where he keeps taunting you and doesn’t move or attack. It’s possible to get Hugh stuck on the outside of the ring if you keep pushing him back behind either of the starting chairs.This makes it so you can attack with more damage as well as a stronger block. You can drop a weapon in the ring before the fight starts and then pick it up when it does.They won’t stack, but you can eat a few to get minor buffs like extra health and stamina. Eat consumables in your backpack once you sit down and start talking to Viktor.Your fists count as a Blunt Weapon, which means you’ll recover 3% health on successful hits. Investing skill points into Body makes a massive difference, especially Rush under the Street Brawler tree.Parrying seems to vary on whether it works well for people.Buy gorilla hands cyberware to get a stronger punch against Hugh.Viktor recommends punching Hugh in the gut, this may help with staggering him.

ION RIFLE REFLEX ARENA HOW TO
Here are some tips and exploits on how to beat Razor Hughs. You’ll still need to worry about one to three hits taking you out similar to other Beat on the Brat side jobs. Throwing the fight seems to give extra money, but less street cred if you win.įighting Razor Hugh is extremely difficult, similarly to other fights, but primarily because of his health. This also triggers a random conversation with a kid nearby saying their Dad got messed up by Razor Hugh early on in his career. You can talk to them for some optional dialogue.īefore starting your fight, you can speak to Coach Fred about throwing the fight for some extra money. When you arrive at the arena, you may notice every boxer you’ve beaten here as well as Viktor the Ripperdoc. This fight takes place in a small boxing ring in Pacifica. He’ll mention setting up a final fight with Razor Hugh, who you may have seen on posters throughout Cyberpunk 2077. Once you’ve finished Beat on the Brat in Kabuki, Arroyo, Rancho Coronado, and The Glen, you’ll get a text from Coach Fred. Every mission is listed below with the last one explained further down. There are four that you’ll need to complete before reaching the final fight, with an optional one in Pacifica. With a USB charge port to recharge your devices and a long-life rechargeable battery that lasts for 24 hours, Arena is where the fun happens. These missions revolve around boxing fights where you’ll need to fight with only your hands around Night City. Arena’s rugged composite enclosure is easy to take anywhere, thanks to its one-handed rear-mounted carry handle. Rogue Trader: Tau Character Guide (RPG), pg.When you leave V’s apartment in Night City for the first time, you’ll likely run into Coach Fred starting this chain of side jobs.T'au Interceptor Drones are also armed with a set of twin-linked Ion Rifles as standard weapons, which they use in conjunction with their advanced targeting systems to blow incoming aircraft out of the sky. Ion Rifles are currently only issued to Pathfinders as special weapons, where their firepower boosts the team's combat capabilities by allowing them to vaporise heavy infantry and light vehicles alike. Overcharging an Ion Rifle allows it to generate an explosive blast with increased power compared to its normal fire mode. T'au Ion Weapon designs also allow for the weapons to be overcharged by exposing the reactive Mor'tonium power source to the environment, though this also exposes the user to the dangerous ionising radiation emitted by the Mor'tonium, and to the risks of overloading the primary power cells to hazardous energy levels. Two T'au Pathfinders armed with Ion Rifles It was only the discovery of a Mor'tonium power source during the Third Sphere Expansion which made efficient powering of smaller-scale T'au Ion Weapons possible. However, despite the eventual widespread dissemination of Ion Weapons during the T'au Empire's Second Sphere Expansion, man-portable Ion Weapons remained an impossibility due to the bulkiness of their power sources.

The Ion Rifle was developed using Ion Weapon technology acquired as part of a fruitful alliance between the Syrr'Tok Brotherhood of the Demiurg and the Water Caste of the Dal'yth Sept. These high-energy particles are accelerated by an electromagnetic field and react explosively with the target as a result of direct transfer of energy at an atomic level. An Ion Rifle is similar in size to a T'au Rail Rifle, and it is a powerful weapon capable of engaging enemies at long ranges with high energy ion streams, vaporising flesh and metal with equal ease. An Ion Rifle is an experimental T'au Ion Weapon designed for infantry use developed during the T'au Empire's Third Sphere Expansion.
